I designed this concept in 2012 and did a preliminary in LightWave. As I have migrated my skills to Blender 3d over the last five years, I decided to update the concept. The fire is very stylistic intentionally as the real kit will most likely use a combination of lighting and cloth to realize the concept without and danger of pyros.
I received a phone call from a good friend who needed a commercial created in a hurry. The team that had created Aqua Femme for the LAX International Airport were going to be featured. I was given 500 gigs of content and 48 hours to come up with a finished product. This was is the final draft.
- Video Editor
- Composite Director
- Photoshop Artist
For years I worked with the incredible Robert Llewellyn of Red Dwarf. He and I struck up a great friendship which led to many projects. Our first project outside of his website was WomanWizard. This was a standup comedy presentation that Robert toured to sold out venues. The premise was that an AI had been developed to test a man’s actions with his virtual wife to safeguard him from making mistakes. I was commissioned to illustrate 165 slides to complete the presentation. While working on the slides, I also was allowed to add additional punchlines to the existing script. We sold several thousand copies on DVD in addition to live ticket sales. This promoted the second project it2i2.
- Created 165 slides in Photoshop & Lightwave
- Added additional writing
- Created DVD cover art
- Created promo website
Welcome to my portfolio website. I use this to demonstrate previous work in the areas of executive management / architecture & engineering / design & artwork. If you’re just stopping by, I hope you enjoy the content.
Areas of interest:
Capturing the initial vision and goal of the solution is one of the most incredible phases of development. Not only meeting with the client, but augmenting their vision with technical advances that were previously not understood.
Great architecture accounts for the long-term goal of infinite scalability. From the interface design to the back-end database design, every solution I create lasts for the life of the company or until the requirements change drastically.
Choosing the correct platform for a particular solution is vital. With emerging technologies driving up the costs of development pipelines and staff wages, working with tried and true technologies is critical for successful development.
I was fortunate to begin my coding career at the age of 18 helping to develop what is now known as TurboTax. I enjoy both architecture and development. I have a solid background in core languages from C/C++ as well as advanced Internet solutions. I routinely challenge myself in different areas of expertise to ensure my skills stay sharp and that refinements in one architecture are duplicated where possible in older platforms. My background is in designing, architecting, and engineering products that supply my employers with their core source of revenue.
During my time as CEO at my company Zero G Games, I routinely contributed to projects in the area of artwork. Marvel was one of our more regular customers and commissioned numerous casual games from us. For Marvel Solitaire, I created a new form of solitaire that allowed the player to use the power of the Marvel characters to save one from a stalemate. Embedded inside the deck were special cards that would allow the player to reveal, flip, scramble, remove and other special adjustments to the game to continue.
- Additional game design over regular solitaire
- Special effect game artwork
- Background and menuing art
During my time as CEO at my company Zero G Games, I routinely contributed to projects in the area of artwork. Marvel was one of our more regular customers and commissioned numerous casual games from us. For Skrull Invasion, I contributed game artwork.
- Created the Splash artwork using existing art provided by Marvel and custom 3D rendered pieces
- Create in-game artwork for background, pieces, menus, and charge tower
Due to my reputation for special projects, I was contacted in May of 2009 by Cool J’s business manager. Cool J was trying to create an online music studio and after 15 months of a previous development effort was told that it was impossible. I immediately started to architect the front and backend. Once I handed off the architecture to my development team, I began examining all the cutting-edge music interfaces to design a front-end that would address all our needs.
I laid out a new business model offering the consumer two levels of recording options while giving professionals all the tools they needed to record, edit, and mix high-quality tracks. I met Cool J at the Four Seasons, gave my presentation, and a week later signed the deal.
Forty-five days later, at the William Morris agency in Los Angeles, Cool J mixed a song with his producer in Buffalo New York. We continued development for approximately a year. The product was released with the SONY VIOS laptops with driver support from Dolby.
- Core architecture
- UX/UI Design and final interface
- Identified need for special mic/headphone driver to shorten millisecond delay
For years I worked with the incredible Robert Llewellyn of Red Dwarf. He and I struck up a great friendship which led to many projects. One such project was our second DVD release it2i2, “It Thinks Therefore It Is.” Robert had written a comedy that was filmed in the UK. Having worked with him on WomanWizard, we worked together to refine the script and develop special effects. I was privileged to contribute to the script and create the special effects and the DVD artwork. The project was a resounding success with all the Red Dwarf fans and was released under production companies Shoulder Chip Productions, TWIN MONOLITH, and distributed by 2 Entertainment.
- Developed special effects
- Added additional writing
- Created DVD menu artwork
- Created film trailers
- Created website