Super Hero Squad Marvel Solitaire

During my time as CEO at my company Zero G Games, I routinely contributed to projects in the area of artwork. Marvel was one of our more regular customers and commissioned numerous casual games from us. For Marvel Solitaire, I created a new form of solitaire that allowed the player to use the power of the Marvel characters to save one from a stalemate. Embedded inside the deck were special cards that would allow the player to reveal, flip, scramble, remove and other special adjustments to the game to continue.

My roles:

  • Additional game design over regular solitaire
  • Special effect game artwork
  • Background and menuing art

Marvel Skrull Invasion

During my time as CEO at my company Zero G Games, I routinely contributed to projects in the area of artwork. Marvel was one of our more regular customers and commissioned numerous casual games from us. For Skrull Invasion, I contributed game artwork.

My Roles:

  • Created the Splash artwork using existing art provided by Marvel and custom 3D rendered pieces
  • Create in-game artwork for background, pieces, menus, and charge tower

LL Cool J Boomdizzle Producer Studio

Due to my reputation for special projects, I was contacted in May of 2009 by Cool J’s business manager. Cool J was trying to create an online music studio and after 15 months of a previous development effort was told that it was impossible. I immediately started to architect the front and backend. Once I handed off the architecture to my development team, I began examining all the cutting-edge music interfaces to design a front-end that would address all our needs.

I laid out a new business model offering the consumer two levels of recording options while giving professionals all the tools they needed to record, edit, and mix high-quality tracks. I met Cool J at the Four Seasons, gave my presentation, and a week later signed the deal.

Forty-five days later, at the William Morris agency in Los Angeles, Cool J mixed a song with his producer in Buffalo New York. We continued development for approximately a year. The product was released with the SONY VIOS laptops with driver support from Dolby.

My Role

  • Core architecture
  • UX/UI Design and final interface
  • Identified need for special mic/headphone driver to shorten millisecond delay

Making Of