Designer / Artist Resume

Philosophy

I treat all design and art projects with a goal of emotional destination. Each project is carefully designed to bring the viewer to an emotional state of reward, introspection, and when possible spiritual enlightenment. I have a strong background in color theory, shape guiding, demographics, and technique lifespans.

UI Design

I have taught interface design in various capacities for more than 20 years. From educating the mind to earmark regions for navigation verses information, my interfaces are strategically designed for maximum accessibility and ease of use. I also have a strong background in information architecture and have studied under masters such as Edward Tufte to simplify data presentation to be immediately absorbed.

Conceptional Design & Scenario

I have been privileged to study under Syd Mead to perfect techniques of conceptional design from objects to individuals and how to place them into a scenarios for maximum contextual engagement.

Designer, Artist
Designer / Artist - TWIN MONOLITH, LLC

1999 – Present

Huntington Beach, CA
  • Designed for several celebrity clients such as Syd Mead, Richard Taylor, Robert Llewellyn, Terry Ellis
  • Illustrate on numerous projects ranging from website and product promotions
  • Designed several company logos for clients
  • Developed conceptual art for video games
  • Contribute conceptual artwork for pending film projects
Designer / Artist - Zero G Games, Inc.

2004 – 2013

Huntington Beach, CA
  • Designed and illustrated interface for LL Cool J’s online studio platform
  • Illustrated series of casual online video games
  • Developed company brand and logo including several iterations on promotional website
  • Taught internal courses on artistic scenario, game design, and storytelling
Artist / Designer - Electronic Arts

1999 - 2002

Redwood Shores, CA
  • Developed conceptual artwork for Westwood Studios on the Earth and Beyond MMO
  • Developed internal branding for Front-End Development (FED)
  • Submitted game design enhancements
Web Designer - Talk City / LiveWorld

1997 - 1999

Campbell, CA
  • Developed several high-end web sites using 3D software and animation
Artist - Blyth / OMNIS Software

1991 - 1994

Foster City, CA
  • Designed several internal promotional materials
  • Designed several user interface standards for tools
Game Artist - Private Venture

1990 - 1991

Camarillo, CA
  • Designed and illustrated original game Mutant Warriors
    • Tile realm art
    • Character animations
    • Game objects such as guns, items, etc.
Game Artist - Atomic / Aftershock Entertainment

1989 - 1990

Oxnard, CA
  • Illustrated original game assets for RoboWars, Enchanted Lands, Time Rift
    • Tile realm art
    • Character animations
Softview / Intuit
Camarillo / Oxnard, CA
1987 - 1991
  • Developed “Uncle Sam” hat icon still used today in TurboTax
  • Created all screen and printer fonts in both bitmap and vector
  • Illustrated several manual “How To” demonstrating printer and modem connections for e-filing
  • Illustrated hundreds of icons for form generation product